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31/03/2019

A three layers digital and physical workplace model [march 2019]

Three generations of digital collaborative platforms can be identified :
  1. intranet, 
  2. enterprise social network,
  3. learning management system (LMS) and corporate open online course (COOC) platform.
The fourth generation should be both digital and physical.

How so ?

The underneath model was imagined to bring a contribution to the Vietnam Global Leaders Forum (VGLF) that took place in Paris on March 30-31, 2019 [1].
The model features three layers  :
  1. the methodology layer, of which components enable the four types of management : semantic management, procedural management, visual management and emotional management [2] ;
  2. the infrastructure layer, that builds the digital and physical workspace ;
  3. the people layer, which contains the knowledge bases and the [directory of] communities of experts.


The Agile games [3a][3b] and packs of soft skills [4] deliver collaborative experiences and are suitable to be used either under their genuine physical form or under a digital form.

However, to generate positive emotions among the members of a team and happiness at work [5], the physical form is still, and probably for a while, the best vehicule at reasonable costs.



[1] How about Think[ing] Big, Act[ing] Small for a nation and a SME ? X-Open-Innovation, 31 mars 2019
[2] Agile games : des émotions pour l'entreprise, Le répertoire de l'entreprise numérique créative, 21 janvier 2019
[3a] Agile games: what are we talking about ?, Gouvernance d'entreprise numérique, 12 mai 2018
[3b] A 7-features model to assess the value of an Agile game, L'entreprise numérique créative, 3 déc. 2018
[4] For a discovery session in Paris, please contact Do-Khac Decision, France. Contact
[5]  Vues à VivaTech 2019 : des solutions pour le bien-être au travail, Gouvernance numérique d'entreprise, 28 mai 2019