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26/02/2019

Agile marketing : the Trigger Event Model [mars 2019]

The following Agile marketing model is based on the notion of "Trigger Event".

A Trigger Event is an event which is external to the enterprise and which might bring business opportunities to the enterprise or its ecosystem [1].

The Trigger Event Model is a link between marketing and innovation.

The Trigger Event Model has four elements  :
  • the Trigger Event object
  • the Provoke Trigger Event method
  • the Capture Trigger Event method
  • the React Trigger Event method.
The Capture Trigger Event method and the React Trigger Event method are the marketing part of the model.
Capture [a] Trigger Event and React [to a] Trigger Event are classical Agile marketing activities.
An entreprise with digital capabilities performs this every day ; should you need to be convinced, you might do a search for [trigger-based marketing]

But how about the activity of to Provoke [a] Trigger Event ?

The Provoke Trigger Event method is the innovative part of the model : the method might create serendipity [2].

The three methods make the Trigger Event Model a link between marketing and innovation.
To visualize how  Provoke Trigger Event method operates, study cases are helpful [3].

More insightful is taking an experience of an Enterprise Adventure Game [4] where the Trigger Event Model is activated.
How about an Enterprise Adventure Game where an SME markets Agile games and co-ompetes with other players [5] ?


[1] Two definitions for Agile marketing : trigger event and trigger capability



July 8 2019 update
[2] Serendipity : Un partenariat sérendipitif : de la responsabilité sociale d'entreprise à VivaTech, X-Open-Innovation, vendredi 10 mai 2019 [a serendipitive partnership : from social responsibility to marketing]
[3] Provoke Trigger Event method : study case N°2, Gouvernance numérique d'entreprise, 7 July 2019
[4] Definition : Enterprise Adventure Game, in five intrinsic characteristics, L'entreprise numérique créative, 31 may 2019
[5] Agile marketing The Game Part 1, Do-Khac Decision, 2019

July 19 2019 update
The study case N°1 has been transfered to a new post.
[6] Provoke Trigger Event method : study case N°1, L'entreprise numérique créative, 19 July 2019