lundi 3 décembre 2018

A 7-features model to assess the value of an Agile game

To respond to enterprises eager to become Agile and to infuse Happiness at Work [1], new products and professional services such as graphical workshops [2a] have emerged into the market place as "Agile games" [2b].

To help managers to assess what these products and services might bring to them, we released early 2017 a study which features a taxonomy of four classes of business instruments for Agile execution [3a][3b] :
  1. management framework, 
  2. management methods, 
  3. design canvases,
  4. Agile games.
To understand how an Agile game differentiates versus other classes of this taxonomy,  the study of the popular Planning Poker®, which is probably the first Agile game launched into the global market place, along with the Agile game Delegation Poker and the Agile game La Maîtrise d'Usage® has proven insightful [4].

This study found seven features common to these Agile games  :
  1. Business usage and scope : as some Agile games are used for training, team upraisal / team building or Agile retrospective (Agile transformation), these Agile games are used on projects daily operations (Agile execution) : they help managers to cope with business management issues such as planning, teamwork efficiency or innovation [5].
  2. Management doctrine  : an Agile game captures a management doctrine applicable to the addressed management issue.
  3. Support documentation : the documentation (printed, video,...) defines the business scope and expectations, elaborates on the linkage between the management doctrine and the Agile game and shares use cases derived from real projects.
  4. Game design and material : er...An Agile game is a game
  5. Franchisor : an Agile game is brought to the market by a franchisor [6a] who is tasked with developping market awareness, the brand and a network of qualified partners
  6. IP rights : an Agile game bears intellectual property rights [7] in view for a fair and sustainable ecosystem
  7. Creator : an Agile game bears a design created by a person who deserves attribution for it [6b]


  • [6a] [6b] Agile game franchisors and creators :


To go beyond this Agile games 7-features model, the consulting SME Do-Khac Decision, France, has launched for 2019 New Year  "Agile games Étrennes 2019", an operation to call IT managers to offer their business partners a direct experience with genuine Agile games [8].



 Other posts

Planning Poker® is a registered trade mark of Mountain Goat Software, USA.
La Maîtrise d'Usage®  et ProtectShareIP®  sont des marques enregistrées par Do-Khac Decision, France.


dimanche 11 novembre 2018

La Maitrise d'Usage®, Delegation Poker, Business Model Canvas, ITIL®

The Agile game La Maîtrise d'Usage, the Agile game Deleation Poker, the design canvas Business Model Canvas, the IT service management framework ITIL® : what do these products have in common?



To find out, how about, as a first step, making some 2D research ang visiting their respective official sites ?


Flagship product (research with Google Images) :

Enterprise (official site)

We could have also quoted Mountain Goat Software, USA, who franchises the Agile game Planning Poker® [1], or Conteneo, USA, of which portfolio of business facilitation tools is named "Innovation Games"and features 3 Agile games among the 12 tools of the portfolio [2].


[1] Agile game from around the world
[2] A taxonomy of Agile games [instruments for Agile]



More information




ITIL® is a registered trade mark of Axelos Ltd, UK
La Maîtrise d'Usage® est une marque enregistrée de Do-Khac Decision, France.
Planning Poker® is a registered trade mark of Mountain Goat Software, USA.


Nomination 2014 et Trophée 2015

La pédagogie "Short MOOCs en Réseau" a été retenue par la plateforme d'innovation ouverte de l'association Pacte PME recherchant pour le compte d'une entreprise membre un outil innovant de transformation numérique des ressources humaines.

L'innovation frugale du "Personal MOOC" a été élue Trophée IT Innovation Forum, catégorie Enterprise Mobility / Collaboratif, par les membres du CRIP (une association de responsables d'infrastructure et de production informatique) présents au forum le 27 janvier dernier.

Trophée IT Innovation Forum pour le Personal MOOC