Entreprise numérique créative

Une galerie de modèles d'affaires numériques sous la théorie "The digital enterprise as a result of IT/IP collisions".

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04/01/2020

2020 : gateway to joy at work



Hic Nunc & together, des packs d'agile games et de soft skills



  • Diversity of learning propositions
  • Pivot Supply method : study case N°1
  • Provoke Trigger Event method : study case N° 1
  • A 7-elements format of an Enterprise Adventure Game cell
  • The Creative Digital Enterprise : posts jan 2019 june 2019
  • Definition : Enterprise Adventure Game, in five intrinsic characteristics
  • A lesson from CES 2019 : the digital pinball (Fr flipper numérique)
  • A trend from VivaTech 2019 : the coming out of copyright management ?
  • The Open Creative Workshop Architecture
  • Flux B2B de droits d'auteur 
  • A three layers digital and physical workplace model
  • Business models based on European Copyright Directive
  • Two graphical tools for Agile marketing
  • Agile marketing : the Trigger Event Model
  • Two definitions for Agile marketing : trigger event and trigger capability

  • 15 posts from Jan 2019 to New Year 2020
year 2019 posts on Gouvernance numérique de l'entreprise créative
  • 2020, a gateway to collaborative governance
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