- pedagogy
- andragogy (self-directed learning)
- heutagogy. (self-determined learning).
Underneath is a tentative graphic to position six learning propositions.
You might also take a look at
- Expédition Innovateur, un agile [escape] game du SGA, ministère des Armées, gouvernance numérique de l'entreprise créative, 27 novembre 2018
- A 7-features model to assess the intrinsic value of an Agile game, L'entreprise numérique créative, 3 dec. 2018
- Game development platform : de la vision aux opérations, L'entreprise numérique créative, 31 août 2017
- Et si le C de MOOC voulait dire consulting ? (What if C of MOOC means Consulting ? ) Do-Khac Decision, 2 octobre 2015
- HEC Business Game, 2019
- Simulation d'entreprise (2017-2018), Rémi Maniak, Nicola Mirc, Ecole Polytechnique Learning Platform
- Definition : Enterprise Adventure Game, in five intrinsic characteristics, L'entreprise numérique créative, 31 May 2019
or for the Enterprise Adventure Game proposition, take a direct and immediate experience of cells released by Do-Khac Decision
Released by Do-Khac Decision
Enterprise adventure game cells
Enterprise adventure game cells
- Marketing hints collected at a governmental forum on digital regulation
- An innovation born from a double marketing fail
- An MVP to edit and power online courses
[1] From andragogy to heutagogy, Stewart Hase, Southern Cross University, Chris Kenyon, 2000, ePublication@SCU