Here is our definition of an "Open Creative Workshop"
- Open : any one, but serious* and loyal**, can post anytime from everywhere an input and contribute to the design task
- Creative : creative thanks to digital workspace technologies
- Worskhop : a design task enabled by a design canvas*** or a design pattern****
*Serious : the input intends to bring value to the design task
**Loyal : best effort should be done to search and mention/credit possible sources in the Workshop report [A]
*** For exemple, a design canvas is the Business Model Canvas (BMC) from Strategyzer [2a], Switzerland, which has inspired the Business Model Pavement for Digital (BMPD) from Do-Khac Decision, France [2b].
****For exemple, a design pattern is the Speedboat, one of the 12 "Innovation games" by Luke Hohmann [3a][3b].
The above definition of "Open Creative Workshop" has been inspired from Do-Khac Decision's definition of Open Creative Survey [4].
Capitalizing on previous studies[5], the architecture of an Open Creative Workshop can be designed with three layers.
To yield the best from the Open Creative Workshop Architecture, you might use the agile method The Open Creative Workshop Guide (OCWG) [5] which is a transposition of The Scrum Guide, by Ken Schwaber and Jeff Sutherland [6a][6b].
[1] Museum Gugging : official site
[A]Copyright Protection Officer : missions, L'entreprise numérique créative, Dec. 14, 2018 (in French)
[2a] Strategyzer, official site
[2b] Trois business ontologies pour l'entreprise numérique, L'entreprise numérique créative, 27 août 2015
[3a] Conteneo, official site
[3b] A taxonomy for Agile games [instruments for Agile], L'entreprise numérique créative, June 15. 2018
[4] Open Creative Survey by Do-Khac Decision, official site (in French), 2012
[5] A three layers digital and physical workplace model, L'entreprise numérique créative, March 31, 2019
[6] The Open Creative Workshop Guide (OCWG), Gouvernance numérique d'entreprise, May 11, 2019
[7a] The Scrum Guide, official site
[7b] Agile : creative business opportunities, L'entreprise numérique créative, Jan. 9 2018