vendredi 31 mai 2019

Definition : Enterprise Adventure Game, in five intrinsic characteristics

An Enterprise Adventure Game (or a Business Project Adventure Game), is the next generation of the business games deployed in management / business schools / universities for MBA students and executives trainees [1].

The difference between the two generations ?

The Enterprise Adventure Game is anchored in real life and delivers the next level of assurance of the learning promise.

How so ?
  1. the key conceptual business tools (management frameworks, methods, design canvases, Agile games) that might be used in the Enterprise Adventure Game are tools which are used in real life. Their experience is a key element of the learning promise.
  2. the training materials that might be used in the Enterprise Adventure Game come directly from real life. Their delivery is a key element of the learning promise. 
  3. the business tools and the training materials are stated clearly in the binding program
  4. a large part of the training materials might be examined beforehand on the open web by the trainees or their sponsor.
  5. the Enterprise Adventure Game is equipped with a state-of-art physical and digital workspace [2].

The conformance to the five points above builds the intrinsic value of an Enterprise Adventure Game.

Such an Enterprise Adventure Game can be noticed in the result of a Google Images search [enterprise adventure game] : a label of Copyright Value Added - The Game V2, by Do-Khac Decision, 2019 can be seen on position 12 (as of date of post).

To assess the leap of the learning promise, it might be interesting to compare V2 with the initial version V1
Copyright Value Added- The Game V1, by Do-Khac, Decision, 2013

[1] The underlying learning doctrine is called "andragogy" (self directed learning) or "heutagogy" (self determined learning).

[2] A three layers digital and physical workplace model, L'entreprise numérique créative, March 31, 2019 

Update June 16 2019

"Copyright Value Added - The Game" is returned in line 4 and line 7 .

Nomination 2014 et Trophée 2015

La pédagogie "Short MOOCs en Réseau" a été retenue par la plateforme d'innovation ouverte de l'association Pacte PME recherchant pour le compte d'une entreprise membre un outil innovant de transformation numérique des ressources humaines.

L'innovation frugale du "Personal MOOC" a été élue Trophée IT Innovation Forum, catégorie Enterprise Mobility / Collaboratif, par les membres du CRIP (une association de responsables d'infrastructure et de production informatique) présents au forum le 27 janvier dernier.

Trophée IT Innovation Forum pour le Personal MOOC